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ARTV-1345-001 3-D Modeling and Rendering
<p>Prerequisite: ARTV 1303</p>
Technique of three-dimensional (3-D) modeling utilizing appropriate software. Includes the creation and modification of 3-D geometric shapes, use of a variety of rendering techniques, camera light sources, texture and surface mapping.
Student ResourcesStudent Resources Website
Notice to Students enrolled in an educational program for preparation of issuance of certain occupational licenses:
Students enrolled in an educational program in preparation for obtaining certain occupational licenses are potentially ineligible for such license if the student has been convicted of an offense. For further information, please contact:
Melodie Graves
Justice Involved Advocate
Student Service Center 117
mgraves24@actx.edu
806-371-5995
Make appointment at https://melodiegraves.youcanbook.me
You can also contact the Legal Clinic, or the faculty member in charge of the educational program that you seek to enroll in. The further information you will receive will include notification to you of your right to request a criminal history evaluation letter from the licensing authority in order to clarify your particular situation.
(3 sem hrs; 2 lec, 4 lab)
On Campus Course
No Textbook Required
Access to a reliable computer and reliable internet. You are encouraged to use the lab to complete your assignments. If you have a computer or laptop at home, be sure to install the same version of Blender used in lab. Not all labs have Blender installed. (Rm 308 and Rm 312 do have Blender)
• Storage device 64 gb or higher (external hard drive recommended)
• 1 subject notebook (wide ruled will be fine)
• X-acto knife with #11 blades
• Sketchbook (must fit on Scanner) / Graph paper - (recommended but not required)
• Clear Ruler
• Pencils (mechanical recommended but not required)
• Blue Photo Pencil (for light sketching)
• Eraser
• Pen
• Colored Pencils 12 count minimum - (recommended but not required)
• Index Cards - (For Story Boarding)
Performance/Learning Objectives (minimum competencies)
A) To exhibit advanced modeling, texturing lighting and rendering techniques
B) To exhibit knowledge of animation using cycles render engine
C) To exhibit knowledge of computer to other media output
D) To create 3-D models from concept to completion.
In order to receive your AC Connect Email, you must log in through AC Connect at https://acconnect.actx.edu .
If you are an active staff or faculty member according to Human Resources, use "Exchange". All other students, use "AC Connect (Google) Email".
Class Grade Breakdown
Projects - 40%
The majority of time spent in class will be devoted to major projects covering different areas of 3D modeling and Rendering. 3D animations will require proper planning and time management to ensure deadlines are met. There will be approximately 8 major projects throughout the semester accompanied by a number of smaller projects, lessons and knowledge tests. The amount of these will be determined by overall class participation and understanding of the material.
Final - 20%
In addition to the 8 major projects, you will be expected to plan and properly execute a final project using the skills and knowledge you acquired throughout the Semester. You will not be allowed to ask peers or tutors for help with your Final Project. All work must be yours and yours alone. Time management will be crucial.
Dailies - 20%
We will do approximately 5 "daily" projects which will usually be completed within the span of one class day. Your activity grade is a measure of whether you are completing each daily task and staying on track with the class. For that reason, points may be deducted from Activity for reasons such as tardiness and not abiding by class guidelines.
Participation - 20%
We will do approximately 5 "Participation" projects which will usually be completed within the span of one or two class days. Your participation grade is a measure of whether you are completing the assigned tasks and staying on track with the class. Participation projects may require you to work with your peers and you will be graded based on your contribution and effort. Points may be deducted from "Participation" for reasons such as tardiness and not abiding to the project guidelines.
• All projects are due when class starts on the day they are specified to be submitted by the instructor. (unless otherwise noted by the instructor in writing)
• LATE PROJECTS and EXERCISES WILL NOT BE TOLERATED. Instructor will evaluate circumstances with each student individually to determine the consequences of LATE work submissions.
• Instructor reserves the right to decline the acceptance of any and all late work.
• LATE PROJECTS will receive a 0 (zero) and will not be eligible for a "REDO" option.
• All LATE exercises and projects must still be present and completed in the Dropbox.
• Instructor reserves the right to decline the acceptance of any class work or projects that are significantly incomplete.
• Students are responsible for staying informed of their grades and status in the class.
Each project will receive a grade from 0 - 100. The criteria for grading is listed below. Individual project criteria will be discussed during class, before the project is graded:
Point Value Definitions:
0: Fails to meet requirements | 10: Meets minimal requirements | 20: Clearly understands and accomplishes goal. Well above average.
Grading Schema:
A: 90 or above
B: 80-89
C: 70-79
D: 60-69
F: 59 or below
ABSENCES
Students will be allowed 2 unexcused absences without penalty. After the second unexcused absence, 1 letter grade will be deducted from the total class grade for each additional absence. 6 absences will result in automatic failure of the course. A breakdown of penalties for absence is presented below:
Any exceptions to the above policy will be made at the discretion of the instructor. For an absence to be excused, instructor may require appropriate documentation of the reason for absence.
Late arrival of more than 30 minutes, or early departure of more than 30 minutes will be counted as an absence. On days designated as Work Days or for individual consultation, leaving without first checking in with instructor will result in an absence.
TARDINESS
3 tardies = no penalty
4 or more tardies = 1 point removed from final Activity grade per tardy after 3.
INSTRUCTOR RESERVES THE RIGHT TO DISALLOW LATE ENTRANCE INTO THE CLASSROOM. In such cases grades for Attendance, Activity, Quizzes, and Exercises for that day will be lost. You may sign in no earlier than 15 minutes prior to class and no later than 30 minutes after class has begun. Any earlier or later may result in an absence.
• Students will be responsible for swiping their own badge by the door for attendance.(Attendance is registered through Blackboard by swiping your badge at the door. If you do not have your badge, you may use the Ellucian app on your mobile device to scan)
• Instructor is not responsible for student's failure to sign in with badge or Ellucian app.
• Failure by student to sign in using their badge or Ellucian app will result in an absence.
• Any student caught swiping another students badge will be reported for dishonest conduct and all parties involved may be subject to academic disciplinary action pending investigation.
• Students may request a review of their own attendance record with the instructor outside of class time.
LEAVING EARLY FROM CLASS REPEATEDLY WITHOUT GOOD CAUSE OR REASON WILL EFFECT YOUR GRADE (SEE SECTIONS 5A, 5C)
Note: Dates are tentative and may change according to the progress of the class as a whole. Changes in the schedule will be announced during class and posted in your daily handouts found on the On-Campus server.
3D Modeling & Rendering
1. BASICS
Week 1 & 2
For the first few weeks we will focus on learning how to use Blender. We will cover keyboard shortcuts, learn how to navigate, use the panels, cover some basic modeling techniques, learn the lingo and get familiar with the new software. Practice makes perfect! If you don’t practice outside of class... you will get behind.
Mon. Aug. 20 - Wed. Aug. 22 - Syllabus / Basics
Mon. Aug. 27 - Wed. Aug. 29 - Lab
2. MODELING/MESH
Week 3 & 4
During weeks 3 & 4 we will focus exclusively on modeling. Learn good modeling habits and avoid bad ones. Create more complex models that will require planning ahead and attention to detail. Critiques to follow. Don’t forget to bring your sketchpads and drawing utensils. Avoid getting behind by planning properly. Don’t expect to complete these models during class time. You will need to use the labs outside of class time.
Mon. Sept. 03 - (LABOR DAY) Wed. Sept. 05
Mon. Sept. 10 - Wed. Sept. 12
3. LIGHTING/CAMERA
Week 5 & 6
During weeks 5 and 6 we will learn how light your models and scenes. What kind of light should you use and when should you use it? Once we have a better handle on lighting, we will learn how to use the camera to help stage your scenes and renders.
Mon. Sept. 17 - Wed. Sept. 19
Mon. Sept. 24 - Wed. Sept. 26
4. MATERIALS/TEXTURE
Week 7 & 8
We’ve created some impressive models... but why do they look so flat? During weeks 7 & 8 we will focus on adding materials and texture to our models.
Mon. Oct. 01 - Wed. Oct. 03
Mon. Oct. 08 - Wed. Oct. 10
5. MODELING/MESH 2
Week 9 & 10
We lose one week and come back ready to pick up where we left off. Now that you are more experienced and more comfortable using Blender and you FINALLY understand the importance of planning... It’s time to tackle more challenging models and work on creating more of them in a short period of time. Challenge accepted!
Mon. Oct. 15 - Wed. Oct. 17 - (WK 09 FALL BREAK)
Mon. Oct. 22 - Wed. Oct. 24 - (Second half of the Semester begins)
6. TOPOLOGY/ANIMATION
Week 11 & 12
“There’s gold in them thar hills!” Or... so I’ve heard. During weeks 11& 12 we will learn how to model them thar hills and if you want to model some gold nuggets to place in them... be my guest. We will focus on topology and begin animating elements in your scenes. You may want to bring some clean drinking water to avoid dying of dysentery.
Mon. Oct. 29 - Wed. Oct. 31
Mon. Nov. 05 - Wed. Nov. 07
7. RENDERING
Week 13 & 14
All that hard work and we haven’ t learned how to properly export our models in the best resolution possible??? Well... yes and no. We will take weeks 13 & 14 to cover some important settings when it comes time to render our Final Project.
Mon. Nov. 12 - Wed. Nov. 14
Mon. Nov. 19 - Wed. Nov. 21
8. FINAL PROJECT
Week 15 & 16
Crunch time! If all goes well, you will be completely prepared to begin modeling your final project. During these two weeks you will brainstorm, plan, research, sketch, gather materials, block out your models, and complete them by the deadline. I hope you’ve taken good notes!
Mon. Nov. 26 - Wed. Nov. 28
Mon. Dec. 03 - Wed. Dec. 05
9. FINAL PRESENTATION
Week 17
Mon. Dec. 03 - Wed. Dec. 05 Final Presentation
Wed. Dec. 05 No class
CLASS DROPS:—Students dropping classes must drop by the due date as per AC Schedule or receive an F for abandoning the course without notice.
Project-specific information will be provided to you in class. Daily or weekly handouts with specific details for each project and it’s deadline will be given to you via the on-campus server. This is to encourage attendance. Should you miss a class, be sure to check the Server in the Carrillo /3D folders for the handout and or project materials before asking the instructor or other students what you missed. It is your responsibility to check the server each class for any new or updated content. This on-campus server is not the same as Blackboard.
11/30/-1 12:00 AM
11/30/-1 12:00 AM