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ARTV-1345-001 3-D Modeling and Rendering
Prerequisite: ARTV 1303
Techniques of three-dimensional (3-D) modeling utilizing industry standard software. Includes the creation and modification of 3-D geometric shapes, use of a variety of rendering techniques, camera, light sources, texture, and surface mapping.
Student ResourcesStudent Resources Website
Notice to Students enrolled in an educational program for preparation of issuance of certain occupational licenses:
Students enrolled in an educational program in preparation for obtaining certain occupational licenses are potentially ineligible for such license if the student has been convicted of an offense. For further information, please contact:
Melodie Graves
Justice Involved Advocate
Student Service Center 117
mgraves24@actx.edu
806-371-5995
Make appointment at https://melodiegraves.youcanbook.me
You can also contact the Legal Clinic, or the faculty member in charge of the educational program that you seek to enroll in. The further information you will receive will include notification to you of your right to request a criminal history evaluation letter from the licensing authority in order to clarify your particular situation.
(3 sem hrs; 2 lec, 4 lab)
Online Course
Introducing Autodesk Maya 2016
Installed Autodesk Maya with your free Autodesk Edcational account
Autodesk® Maya® 2022 software is supported on the following 64-bit operating systems and at a minimum, requires a system with the following 64-bit hardware:
Software | |
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Operating System |
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Browser | Autodesk recommends the latest version of the following web browsers for access to online supplemental content:
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Hardware | |
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CPU |
64-bit Intel® or AMD® multi-core processor with SSE4.2 instruction set |
Graphics Hardware | Refer to the following pages for a detailed list of recommended systems and graphics cards: Maya Certified Hardware |
RAM | 8 GB of RAM (16 GB or more recommended) |
Disk Space | 4 GB of free disk space for install |
Pointing Device | Three-button mouse |
No performance information available
In order to receive your AC Connect Email, you must log in through AC Connect at https://acconnect.actx.edu .
If you are an active staff or faculty member according to Human Resources, use "Exchange". All other students, use "AC Connect (Google) Email".
You are expected to watch the weekly class videos during the week they are assigned and complete the assigned homework. Often this involves finishing the course demonstrations. However, if you are not able to keep up with the work, contact the instructor before the week. Missing class for unexpected emergencies will be taken into account. Please discuss it with the instructor.
There are 11 major assignments the student is required to submit.
Each assignment is worth 10% of the final grade, with the lowest of all assignments dropped.
There are also 6 online, multiple-choice quizzes (Weeks 01-03, 05-07).
No attendance information available
Section | Video Title |
WEEK 01 | |
01 Welcome to Maya | 10 3D in Maya Intro |
15 CG Characters Montage | |
17 Installing the Software | |
18 VFX Pipeline and a Quick UI Tour | |
20 Three Types of Modeling | |
30 Common File Formats | |
40 A Tour of the Interface | |
50 UI Navigation | |
55 Ortho vs Perspective Cameras | |
60 Sub-Menus | |
65 More Camera Tips | |
70 Grid Options | |
80 Viewport Render Settings | |
85 Why Use World Scale | |
90 Perseverance of Your Craft | |
100 Modeling Environments Montage | |
105 Introducing The Book | |
110 Reading Assignment - Week 01 | |
WEEK 02 | |
02 Creating Geometry | 05 Breakdown- Alita Battle Angel |
10 Week 02 Overview | |
20 Project Organization | |
25 Key Modeling Terms | |
26 Vertices Edges and Faces | |
27 Tris Quads and NGons | |
28 UV Mapping | |
30 Nurbs vs Polygons | |
35 How To Locate Things In 3D Space | |
40 Object Mode and Component Mode | |
50 Pivot Point Manipulation | |
60 World vs Local Modes | |
70 Different Ways to Select | |
75 The Importance of Primitives | |
80 Playing With Primitives | |
90 Cleaning Up Your Scene | |
95 Breakdown- Star Trek Beyond | |
100 Reading Assignment - Week 02 | |
WEEK 03 | |
03 The Modeling Took Kit | 05 Breakdown - Game of Thrones |
10 Week 03 Overview | |
20 The Modeling Toolkit | |
30 Smoothing Geometry | |
40 Why PolyCount Is Important | |
45 Construction History and Nodes | |
50 Separating Geometry and Booleans | |
55 The Problem with Booleans | |
60 Extruding Geometry | |
70 Beveling | |
80 Extracting Faces | |
90 The Multi-Cut Tool | |
100 Bridge and Wedge | |
110 Closing Holes and Geo Creases | |
120 Modeling with Curves | |
125 Additional Thoughts on Extrusion | |
130 The Transform Tool | |
135 What is Box Modeling | |
136 The Importance of Reference | |
140 Setting Up Image Planes | |
150 Breakdown - Incredibles 2 | |
WEEK 04 | |
04 Polygonal Modeling | 05 Breakdown - The ISS |
10 Polygonal Modeling | |
12 Aligning Objects Tips | |
15 Custom Hotkeys and Merging Tips | |
16 Selection Shortcuts | |
20 Fixing Non-Planar Geometry | |
25 Understanding Camera Clipping Planes | |
27 The Power of Instances | |
30 Fixing Non-Manifold Geometry | |
35 Breaking Down Complex Models | |
40 Face and Vertex Normals | |
50 Creating a Lamp with Revolve | |
55 Lathing Tips with Reference Art | |
56 Working with Bezier Curves | |
57 Exploring Revolve Options | |
60 Spaceship Modeling - The Canopy | |
65 Always Model at World Origin | |
70 Spaceship Modeling - The Controls | |
75 Edge Loop Distance and Creasing | |
80 Spaceship Modeling - The Body | |
85 Thinking Ahead with Primitives | |
90 Spaceship Modeling - Legs | |
93 Breakdown - Ready Player One | |
95 Reading Assignment - Week 04 | |
WEEK 05 | |
05 Model Topology | 05 Breakdown - Mortal Engines |
10 Model Topology Overview | |
20 Welcome to the Sculpt Tool | |
25 What Are Blend Shapes? | |
30 Creating Blend Shapes | |
40 Animating Blend Shapes | |
45 What Are Deformers? | |
50 The Bend Deformer | |
55 What Is The Lattice Deformer? | |
60 The Lattice Deformer | |
70 The Flare Deformer | |
75 What Is Sine and Squash And Stretch? | |
80 Additional Deformers | |
85 What Are Constraints? | |
90 Exploring Constraints | |
100 Basic Rigging For Modeling | |
110 Retopo with Quad Draw | |
120 Robot Rigging Breakdown | |
125 Breakdown - The Mandalorian | |
130 Reading Assignment - Week 05 | |
WEEK 06 | |
06 UVs and Materials | 05 Breakdown - The Man in the High Castle |
10 Week 06 Overview | |
15 Why We Need UVs | |
20 Editor Workspace Setup | |
30 UV Editor View Options | |
40 UV Editor Selection Options | |
50 UV Editor Transform Options | |
60 Texel Density | |
70 UV Create Options | |
80 UV Cut and Sew | |
90 UV Unfolding Options | |
100 The HyperShade Editor | |
110 Understanding Diffuse Maps | |
120 Roughness Maps | |
130 Normal and Displacement Maps | |
140 Creating Custom Normal Maps | |
150 Material IDs | |
160 Breakdown - Jingle Jangle | |
170 Reading Assignment - Week 06 | |
WEEK 07 | |
07 Modular Workflows | 05 Trailer UnCharted 4 |
10 Intro to Modular Workflows | |
20 Examining Modularity in Uncharted 4 | |
30 Analysing the Work In-Game | |
40 GrayBoxing | |
50 Reviewing Our GrayBox Assets | |
60 Working With Texel Density | |
70 Modular Assets Pivot Points | |
80 Building Our First Modular Asset | |
90 Introducing Paint Effects | |
100 The Power of Paint Effects | |
110 Overtime with Paint Effects | |
120 Breakdown Assassins Creed | |
WEEK 08 | |
08 Turntables and Renders | 05 Breakdown Godzilla King of Monsters |
10 Intro to Turntables and Renders | |
20 Setting Up The TurnTable | |
30 Setting Up The Camera | |
40 Bookmarking Your Camera | |
50 Basic 3-Point Lighting | |
60 Render Settings | |
70 Setting Up AOVs | |
80 Camera Movement | |
90 Compositing in After Effects |
Everyone knows that cool CG models are the backbone of VFX shots, but how do you build them the right way? Develop those critical 3D Maya skills with Art Director Mike Trezza, as he goes through all the tips and tricks to put you at the top of the modeling mountain. Whether you want to create that mind-blowing alien spaceship or simply craft the perfect environment, this is the course for you.
10/24/21 9:05 PM
01/14/22 1:38 PM