3-D Modeling and Rendering Syllabus for 2021-2022
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Instructor Information

Office Location

Online Appointments by request.

Please send an email to dante@infernovfx.com and we'll set up a Zoom Conference Call. 

Office Hours

A fast way to send an email to Dante - online form or immediately book a time to video chat!




Course Information

COVID-19 Protocols

Recording Policy

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ARTV-1345-001 3-D Modeling and Rendering


Prerequisite: ARTV 1303

Course Description

Techniques of three-dimensional (3-D) modeling utilizing industry standard software. Includes the creation and modification of 3-D geometric shapes, use of a variety of rendering techniques, camera, light sources, texture, and surface mapping.

Student ResourcesStudent Resources Website

Department Expectations

Occupational License Disclaimer

Notice to Students enrolled in an educational program for preparation of issuance of certain occupational licenses:

Students enrolled in an educational program in preparation for obtaining certain occupational licenses are potentially ineligible for such license if the student has been convicted of an offense. For further information, please contact:

Melodie Graves
Justice Involved Advocate
Student Service Center 117
Make appointment at https://melodiegraves.youcanbook.me

You can also contact the Legal Clinic, or the faculty member in charge of the educational program that you seek to enroll in. The further information you will receive will include notification to you of your right to request a criminal history evaluation letter from the licensing authority in order to clarify your particular situation.


(3 sem hrs; 2 lec, 4 lab)

Class Type

Online Course

Syllabus Information


Introducing Autodesk Maya 2016 


Installed Autodesk Maya with your free Autodesk Edcational account

Autodesk® Maya® 2022 software is supported on the following 64-bit operating systems and at a minimum, requires a system with the following 64-bit hardware:

Operating System
  • Microsoft® Windows® 7 (SP1), Windows® 10 Professional, Windows 10® version 1607 or higher operating system
  • Apple® macOS® 11.x, 10.15.x, 10.14.x, 10.13.x ¹ operating system
  • Linux® Red Hat® Enterprise 7.3, 7.4, 7.5, 7.6, 7.7 WS operating system
  • Linux® CentOS 7.3, 7.4, 7.5, 7.6, 7.7 operating system
  • Nvidia Guide for Virtualization with GRID & VMWare
¹ The Maya 2022 Release Notes describe several known limitations on macOS Catalina.
Browser Autodesk recommends the latest version of the following web browsers for access to online supplemental content:
  • Apple® Safari® web browser
  • Google Chrome™ web browser
  • Microsoft® Internet Explorer® web browser
  • Mozilla® Firefox® web browser



64-bit Intel® or AMD® multi-core processor with SSE4.2 instruction set
Apple Mac models with M series chip are supported under Rosetta 2 mode

Graphics Hardware Refer to the following pages for a detailed list of recommended systems and graphics cards:

Maya Certified Hardware
RAM 8 GB of RAM (16 GB or more recommended)
Disk Space 4 GB of free disk space for install
Pointing Device Three-button mouse


Student Performance

Students Rights and Responsibilities

Student Rights and Responsibilities

Log in using the AC Connect Portal

In order to receive your AC Connect Email, you must log in through AC Connect at https://acconnect.actx.edu .

If you are an active staff or faculty member according to Human Resources, use "Exchange". All other students, use "AC Connect (Google) Email".

Expected Student Behavior

You are expected to watch the weekly class videos during the week they are assigned and complete the assigned homework. Often this involves finishing the course demonstrations. However, if you are not able to keep up with the work, contact the instructor before the week. Missing class for unexpected emergencies will be taken into account. Please discuss it with the instructor.

Grading Criteria

There are 11 major assignments the student is required to submit.
Each assignment is worth 10% of the final grade, with the lowest of all assignments dropped.

There are also 6 online, multiple-choice quizzes (Weeks 01-03, 05-07).



Section Video Title
WEEK 01  
01 Welcome to Maya 10 3D in Maya Intro
  15 CG Characters Montage
  17 Installing the Software
  18 VFX Pipeline and a Quick UI Tour
  20 Three Types of Modeling
  30 Common File Formats
  40 A Tour of the Interface
  50 UI Navigation
  55 Ortho vs Perspective Cameras
  60 Sub-Menus
  65 More Camera Tips
  70 Grid Options
  80 Viewport Render Settings
  85 Why Use World Scale
  90 Perseverance of Your Craft
  100 Modeling Environments Montage
  105 Introducing The Book
  110 Reading Assignment - Week 01
WEEK 02  
02 Creating Geometry 05 Breakdown- Alita Battle Angel
  10 Week 02 Overview
  20 Project Organization
  25 Key Modeling Terms
  26 Vertices Edges and Faces
  27 Tris Quads and NGons
  28 UV Mapping
  30 Nurbs vs Polygons
  35 How To Locate Things In 3D Space
  40 Object Mode and Component Mode
  50 Pivot Point Manipulation
  60 World vs Local Modes
  70 Different Ways to Select
  75 The Importance of Primitives
  80 Playing With Primitives
  90 Cleaning Up Your Scene
  95 Breakdown- Star Trek Beyond
  100 Reading Assignment - Week 02
WEEK 03  
03 The Modeling Took Kit 05 Breakdown - Game of Thrones
  10 Week 03 Overview
  20 The Modeling Toolkit
  30 Smoothing Geometry
  40 Why PolyCount Is Important
  45 Construction History and Nodes
  50 Separating Geometry and Booleans
  55 The Problem with Booleans
  60 Extruding Geometry
  70 Beveling
  80 Extracting Faces
  90 The Multi-Cut Tool
  100 Bridge and Wedge
  110 Closing Holes and Geo Creases
  120 Modeling with Curves
  125 Additional Thoughts on Extrusion
  130 The Transform Tool
  135 What is Box Modeling
  136 The Importance of Reference
  140 Setting Up Image Planes
  150 Breakdown - Incredibles 2
WEEK 04  
04 Polygonal Modeling 05 Breakdown - The ISS
  10 Polygonal Modeling
  12 Aligning Objects Tips
  15 Custom Hotkeys and Merging Tips
  16 Selection Shortcuts
  20 Fixing Non-Planar Geometry
  25 Understanding Camera Clipping Planes
  27 The Power of Instances
  30 Fixing Non-Manifold Geometry
  35 Breaking Down Complex Models
  40 Face and Vertex Normals
  50 Creating a Lamp with Revolve
  55 Lathing Tips with Reference Art
  56 Working with Bezier Curves
  57 Exploring Revolve Options
  60 Spaceship Modeling - The Canopy
  65 Always Model at World Origin
  70 Spaceship Modeling - The Controls
  75 Edge Loop Distance and Creasing
  80 Spaceship Modeling - The Body
  85 Thinking Ahead with Primitives
  90 Spaceship Modeling - Legs
  93 Breakdown - Ready Player One
  95 Reading Assignment - Week 04
WEEK 05  
05 Model Topology 05 Breakdown - Mortal Engines
  10 Model Topology Overview
  20 Welcome to the Sculpt Tool
  25 What Are Blend Shapes?
  30 Creating Blend Shapes
  40 Animating Blend Shapes
  45 What Are Deformers?
  50 The Bend Deformer
  55 What Is The Lattice Deformer?
  60 The Lattice Deformer
  70 The Flare Deformer
  75 What Is Sine and Squash And Stretch?
  80 Additional Deformers
  85 What Are Constraints?
  90 Exploring Constraints
  100 Basic Rigging For Modeling
  110 Retopo with Quad Draw
  120 Robot Rigging Breakdown
  125 Breakdown - The Mandalorian
  130 Reading Assignment - Week 05
WEEK 06  
06 UVs and Materials 05 Breakdown - The Man in the High Castle
  10 Week 06 Overview
  15 Why We Need UVs
  20 Editor Workspace Setup
  30 UV Editor View Options
  40 UV Editor Selection Options
  50 UV Editor Transform Options
  60 Texel Density
  70 UV Create Options
  80 UV Cut and Sew
  90 UV Unfolding Options
  100 The HyperShade Editor
  110 Understanding Diffuse Maps
  120 Roughness Maps
  130 Normal and Displacement Maps
  140 Creating Custom Normal Maps
  150 Material IDs
  160 Breakdown - Jingle Jangle
  170 Reading Assignment - Week 06
WEEK 07  
07 Modular Workflows 05 Trailer UnCharted 4
  10 Intro to Modular Workflows
  20 Examining Modularity in Uncharted 4
  30 Analysing the Work In-Game
  40 GrayBoxing
  50 Reviewing Our GrayBox Assets
  60 Working With Texel Density
  70 Modular Assets Pivot Points
  80 Building Our First Modular Asset
  90 Introducing Paint Effects
  100 The Power of Paint Effects
  110 Overtime with Paint Effects
  120 Breakdown Assassins Creed
WEEK 08  
08 Turntables and Renders 05 Breakdown Godzilla King of Monsters
  10 Intro to Turntables and Renders
  20 Setting Up The TurnTable
  30 Setting Up The Camera
  40 Bookmarking Your Camera
  50 Basic 3-Point Lighting
  60 Render Settings
  70 Setting Up AOVs
  80 Camera Movement
  90 Compositing in After Effects

Additional Information

Everyone knows that cool CG models are the backbone of VFX shots, but how do you build them the right way? Develop those critical 3D Maya skills with Art Director Mike Trezza, as he goes through all the tips and tricks to put you at the top of the modeling mountain. Whether you want to create that mind-blowing alien spaceship or simply craft the perfect environment, this is the course for you.

Syllabus Created on:

10/24/21 9:05 PM

Last Edited on:

01/14/22 1:38 PM