A fast way to send an email to Dante - online form or immediately book a time to video chat!
https://stage03vfx.com/page.asp?content_id=35626&s=vfxunleashed
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FLMC-1304-001 Lighting for Film or Video (Lighting & Rendering)
Fundamentals of lighting techniques for film or video production with respect to lighting tools, composition, and camera motion to support dynamic storytelling.
Student ResourcesStudent Resources Website
Notice to Students enrolled in an educational program for preparation of issuance of certain occupational licenses:
Students enrolled in an educational program in preparation for obtaining certain occupational licenses are potentially ineligible for such license if the student has been convicted of an offense. For further information, please contact:
Melodie Graves
Justice Involved Advocate
Student Service Center 117
mgraves24@actx.edu
806-371-5995
Make appointment at https://melodiegraves.youcanbook.me
You can also contact the Legal Clinic, or the faculty member in charge of the educational program that you seek to enroll in. The further information you will receive will include notification to you of your right to request a criminal history evaluation letter from the licensing authority in order to clarify your particular situation.
(3 sem hrs; 2 lec, 3 lab)
Online Course
Recommended (not required):
Digital Lighting & Rendering, 3rd Edition
Book by Jeremy Birn
Installed Autodesk Maya with your free Autodesk Edcational account
Autodesk® Maya® 2022 software is supported on the following 64-bit operating systems and at a minimum, requires a system with the following 64-bit hardware:
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Browser | Autodesk recommends the latest version of the following web browsers for access to online supplemental content:
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No performance information available
In order to receive your AC Connect Email, you must log in through AC Connect at https://acconnect.actx.edu .
If you are an active staff or faculty member according to Human Resources, use "Exchange". All other students, use "AC Connect (Google) Email".
You are expected to watch the weekly class videos during the week they are assigned and complete the assigned homework. Often this involves finishing the course demonstrations. However, if you are not able to keep up with the work, contact the instructor before the week. Missing class for unexpected emergencies will be taken into account. Please discuss it with the instructor.
There are 11 Explorations the student is required to submit.
Each assignment should be uploaded to the individual student folder on Google Drive.
Each assignment is worth 10% of the final grade, with the lowest of all assignments dropped.
Individual assignment rubrics we be available in the Module.
Please watch the online videos in the week they are assigned.
Section | Video Title |
WEEK 01 | |
01 - Cinematic Lighting | 05 Welcome to Lighting and Rendering |
07 Can Lighting Be Right or Wrong? | |
10 How Lighting Affects The Message | |
12 The Color Wheel of Emotions | |
15 Lighting for Mood | |
20 Interpreting Lighting Clues | |
30 Lighting For Focus and Meaning | |
35 Three Types of Cinematic Lights Part 01 | |
36 Three Types of Cinematic Lights Part 02 | |
37 Spielberg on Dramatic Lights | |
40 The Key to the Key Light | |
45 Fill, Rim and Other Lights | |
50 Adding It All Together | |
55 Exploring Maya Decay Rate | |
60 The Physics of Light | |
70 How Light Reacts With Materials | |
80 Anatomy of a Shadow | |
90 The Beauty of Color Temperature | |
100 Direct and Indirect Light | |
110 Reading Recommendation Chapter 01 | |
WEEK 02 | |
02 - Lighting in Maya | 10 Getting to Know The Renderers |
20 Ambient Light and Raytraced Shadows | |
30 The Scene Scale Pitfall | |
40 Maya Directional Light | |
50 Maya Point Lights | |
60 Realistic Light Decay | |
70 Using the Software IPR | |
80 Negative Lights and Spotlights | |
90 Maya Area Lights | |
100 Maya Volume Light | |
110 Hardware vs Software Rendering | |
120 Reading Recommendation Chapter 02 | |
03 - Welcome to Arnold | 10 Autodesk Arnold Sizzle Reel |
20 Arnold Features and Gallery | |
30 Preparing Your Scene To Light | |
40 The Maya IPR Window | |
50 The Arnold IPR Window | |
60 Intensity vs Exposure | |
70 Arnold Color Temperature | |
80 Area Light Shape and Visibility | |
90 Area Light Spread and Realism | |
100 Light Sampling | |
110 Remaining Area Light Attributes | |
120 Arnold SkyDome Light | |
130 Arnold Mesh Lights | |
140 Mesh Lights and Global Illumination | |
150 Arnold Photometric Lights | |
160 Using Light Portals | |
170 Direct Lights with Arnold | |
180 Arnold Physical Sky | |
WEEK 03 | |
04 - Shadowing | 10 Shadows as Depth Cues |
20 Consider Size And Distance | |
30 Shadow Scenarios | |
40 The Need For aiLightBlockers | |
50 Using Light Blockers | |
60 What are Light Gobos | |
70 Using 3D Geo For Gobos | |
80 Spotlight Gobos | |
90 Create Your Own Gobos | |
100 The Myth of Colored Shadows | |
110 Depth Maps and Transparency | |
120 Arnold Shadows and Ambient Occlusion | |
130 Participating Media | |
140 Arnold Fog | |
150 Arnold Atmosphere Volume | |
160 Dialing In The Look | |
170 Separate Atmo Without AOVs | |
180 Reading Recommendation Chapter 03 | |
WEEK 04 | |
05 - Lighting for Effect | 10 Aim Constraining Area Lights |
20 Creative One-Point Lighting | |
30 Two Point and Light Editor | |
40 Bounce Lights vs Reflectors | |
50 Three-Point Lighting Part 01 | |
60 Three-Point Lighting Part 02 | |
70 Analyzing Rembrandt | |
80 Rembrandt Lighting Technique | |
90 Analyzing Paramount Lighting | |
100 Paramount Lighting Technique | |
110 Analyzing Badger Lighting | |
120 Badger Lighting Technique | |
130 Eye Anatomy and Highlights | |
140 Faking Specular Eye Highlights | |
150 Using The Link Linker | |
160 Double Sunlight Edging | |
170 Lighting Transparent Objects | |
WEEK 05 | |
06 - Image-Based Lighting | 10 What is Image-Based Lighting |
20 HDRI Explained | |
30 Analyzing Dynamic Range Part 01 | |
40 Analyzing Dynamic Range Part 02 | |
50 Undistorting Fish-Eye Lens Photos | |
60 Setting Up HDRI Lighting | |
70 HDRI Intensity and Resolution | |
80 Additional HDRI SkyDome Attributes | |
90 Using the aiShadowMatte | |
100 Adjusting the HDRI Scale | |
110 Aligning Two Suns | |
120 Area and HDRI Studio Lights | |
130 Breakdown - Acting The First Six Lessons | |
140 Authoring Your Own HDRIs | |
150 Lighting With Custom FishEye HDRIs | |
160 Reading Recommendation Chapter 04 | |
WEEK 06 | |
07 - The Basics of Rendering | What is Rendering? Biased vs Non-Biased |
CPU vs GPU Rendering | |
Pixel Sampling | |
Maya Software (MS) vs Hardware (MH) vs Arnold | |
Common Rendering settings (all renderers) | |
MS - AA and Sampling | |
MS - Raytracing | |
MH - Performance and Textures | |
MH - AO, Fog, Misc | |
Arnold - Sampling and Adaptive Sampling | |
Arnold - Clamping Range | |
Arnold - Ray Depth | |
Arnold - Environment | |
Arnold - Texture Conversion (TX) files | |
Arnold - Subdivision | |
Arnold - System Tab | |
Reading Recommendation Chapter 09 | |
WEEK 07 | |
08 - Advanced Rendering Tips | Rendering to 8bit vs 16bit vs 32bit |
File formats to store high dynamic range | |
Multi-Channel AOV files | |
Rendering ColorSpaces | |
What are Arbitrary Output Variables? | |
Rendering AOVs | |
Arnold Diagnostic Tools | |
A Disney Guide to Path-Tracing | |
2-Week Lighting Project | |
Reading Recommendation Chapter 11 | |
WEEK 08 | |
09 - Basic Light Compositing | Working in Nuke and After Effects |
Combining AOVs | |
Color Correction and Exposure | |
Beauty Passes vs Info Passes | |
Working with Object Mattes | |
Render Layers | |
Separate Light Passes | |
2.5D Relighting | |
2D Volumetric Lighting | |
Reading Recommendation Chapter 12 |
No additional information available
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