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Disability Services facilitates access to all programs and services according to the ADA, Americans with Disabilities Act and Section 504 of the Rehabilitation Act, as well as other federal and state laws.
Amarillo College is committed to providing equal access to all programs and services, including all working, learning, and service environments that affect equal access for persons with disabilities. This commitment to provide equal access and opportunity for persons with disabilities is in compliance with federal and state law. Amarillo College also strives to provide Electronic and Information Resources (EIR) that are accessible to all authorized users.
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As a student you may experience a range of issues that can cause barriers to learning, such as strained relationships, increased anxiety, alcohol/drug problems, feeling down, difficulty concentrating and/or lack of motivation. These mental health concerns or stressful events may lead to diminished academic performance or reduce a student's ability to participate in daily activities. Amarillo College offers services to assist you with addressing these and other concerns you may be experiencing. If you or someone you know are suffering from any of the aforementioned conditions, you can learn more about the broad range of confidential mental health services available on campus by calling the AC Counseling Center at 806-371-5900. The AC Counseling Center website is https://www.actx.edu/counseling/ . Also, if you are in need of social services (affordable housing, utilities, transportation, food, clothing, childcare, medical/dental/vision, legal), please call the AC Advocacy & Resource Center at 806-371-5439. The AC Advocacy & Resource Center website is https://www.actx.edu/arc
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Students who wish to withdraw from a course must complete all steps indicated on the Academic Withdrawal Request form by the course withdrawal deadline.
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FLMC-1331-001 Video Graphics and Visual Effects I (2D Animation and Key Framing)
A course in the applications of computers for video production. Design of computer graphic workstations and development of rationale for selecting software, hardware, and peripherals.
Introduction to fundamental principles of motion through the exploration of traditional animation processes, including key framing and graph editor animation techniques. Emphasis will be on creating expressive movement with meaning through the principles of animation.
Student ResourcesStudent Resources Website
Notice to Students enrolled in an educational program for preparation of issuance of certain occupational licenses:
Students enrolled in an educational program in preparation for obtaining certain occupational licenses are potentially ineligible for such license if the student has been convicted of an offense. For further information, please contact:
Melodie Graves
Justice Involved Advocate
Student Service Center 117
mgraves24@actx.edu
806-371-5995
Make appointment at https://melodiegraves.youcanbook.me
You can also contact the Legal Clinic, or the faculty member in charge of the educational program that you seek to enroll in. The further information you will receive will include notification to you of your right to request a criminal history evaluation letter from the licensing authority in order to clarify your particular situation.
(3 sem hrs; 2 lec, 3 lab)
Online Course
Adobe After Effects Classroom in a Book (2021 release)
By Lisa Fridsma, Brie Gyncild
Adobe Creative Cloud Subscription
Windows
|
Minimum specifications |
---|---|
Processor |
Intel or AMD Multi-Core Processor |
Operating system |
Microsoft Windows 10 (64 bit) versions 1903 and later. Note: Win version 1607 is not supported. |
RAM |
16 GB minimum (32 GB recommended) |
GPU |
2GB of GPU VRAM. (4GB or more recommended) Adobe strongly recommends updating to NVIDIA driver 451.77 or later when using After Effects. Drivers prior to this have a known issue which can lead to a crash. |
Hard disk space |
15GB of available hard-disk space; additional free space required during installation (cannot install on removable flash storage devices) Additional disk space for disk cache (64GB+ recommended) |
Monitor resolution |
1920x1080 or greater display resolution |
Internet |
Internet connection and registration are necessary for required software activation, validation of subscriptions, and access to online services.* |
macOS
|
Minimum specifications |
---|---|
Processor |
Intel and Apple Silicon (Rosetta2 Supported) Multi-Core Processor |
Operating system |
macOS versions 10.14, 10.15 or macOS Big Sur 11.0 and later. macOS Big Sur is supported in After Effects version 17.5.1. |
RAM |
16 GB minimum (32 GB recommended). |
GPU |
2GB of GPU VRAM. |
Hard disk space |
15GB of available hard-disk space for installation; additional free space required during installation (cannot install on a volume that uses a case- sensitive file system or on removable flash storage devices) Additional disk space for disk cache (64GB+ recommended) |
Monitor resolution |
1440x900 or greater display resolution |
Internet |
Internet connection and registration are necessary for required software activation, validation of subscriptions, and access to online services.* |
In order to receive your AC Connect Email, you must log in through AC Connect at https://acconnect.actx.edu .
If you are an active staff or faculty member according to Human Resources, use "Exchange". All other students, use "AC Connect (Google) Email".
Introduction to VFX compositing incorporating multiple elements into the compositing workflow. Topics such as color correction, plate integration, green-screen lighting, rotoscoping, and advanced keying for traveling mattes. 3D animation, shaders, lights and materials will be discussed. Programs used: Photoshop, Nuke
Student Learning Outcomes:
• Students will be able to light live action elements and pull a high quality key from green screen footage.
• Students will be able to successfully composite various image sources into one professionally-integrated, composited image.
• Students will be able to build or create professional quality, production-ready 2D assets with external matte channels.
There are 11 Explorations the student is required to submit.
Each assignment should be uploaded to the individual student folder on Google Drive.
Each assignment is worth 10% of the final grade, with the lowest of all assignments dropped.
Individual assignment rubrics we be available in the Module.
You are expected to watch the weekly class videos during the week they are assigned and complete the assigned homework. Often this involves finishing the course demonstrations. However, if you are not able to keep up with the work, contact the instructor before the week. Missing class for unexpected emergencies will be taken into account. Please discuss it with the instructor.
Section | Video Title |
WEEK 01 | |
01 Getting Started | 00 Welcome to the Course |
05 Install Creative Cloud Apps | |
10 What is After Effects | |
20 Who Is Using After Effects | |
40 Creative Challenges | |
50 AE in Film Production | |
02 The UI Tour | 10 A Quick Tour of the Interface |
20 The Top Tool Bar | |
30 Attributes Panel | |
40 The Project Panel | |
50 The Timline | |
Total (in Hours): | |
03 File Formats | 10 Elements and Compositions |
20 Common File Types Part 1 | |
30 Common File Types Part 2 | |
40 Codecs and Containers Revealed | |
50 Understanding PlayBack Cache | |
60 Interpreting Imported Footage | |
WEEK 02 | |
04 Your First AE Project | Creating Composition and Importing |
Linking Media and Masking Grunge | |
Adding Fonts and Text | |
Basic Animation | |
Adding and Deleting Keyframes | |
Bringing Audio Into The Mix | |
Normalizing Audio In Audition | |
Adding A Glow Effect | |
Get to Know the Composition Window | |
Compositing Window Buttons | |
Caching and Motion Blur | |
Render Queue Settings Part 1 | |
Render Queue Settings Part 2 | |
05 Principles of Animation | 10 The Priciples of Animation |
20 Anticipation | |
30 Appeal | |
40 Staging | |
50 Ease In Ease Out | |
60 Exaggeration | |
70 Overlap and Follow Through | |
80 Secondary Animation | |
90 Solid Design Drawing | |
100 Squash and Stretch | |
110 Pose to Pose | |
120 Timing | |
130 Arcs | |
140 Alan Becker on the 12 Principles | |
WEEK 03 | |
06 Blending Modes | 10 Introducing Blending Modes |
20 Darken and Multiply | |
30 Color Burn Add and Lighten | |
40 Screen and Color Dodge | |
50 Overlay Soft and Hard Light | |
60 Spooky Ghosts | |
70 Adjusting the Fog | |
80 Bring In The Ghosts | |
90 Animating The Ghosts | |
100 Importing Single PSD Layers | |
110 Lighting the Pumpkin | |
07 PreComping Work | 10 Gear Madness |
20 Importing PSD Tips | |
30 Begin the Gear Animation | |
40 Adjusting Motion Paths | |
50 Using the loopOut Expression | |
60 Animating the PreComp | |
70 Using Ease In and Ease Out | |
80 Using Overlap and Follow Through | |
WEEK 04 | |
08 Exploring Effects | 10 The Bokeh Effect |
20 Ensuring Proper Color Bit Depth | |
30 Blur vs Defocus | |
40 Smart Blur | |
50 Analyzing Black White Point and Gamma | |
60 Brightness and Contrast Tips | |
70 Change Color | |
80 Corner Pinning | |
90 Glow and Bloom | |
100 TimeWarp | |
110 Lumetri Color | |
09 Mattes and Masks | 10 Animating an Awards Show Opener |
20 Adjusting Clip Duration | |
30 Setting In and Out Points | |
40 Shape Layers vs Masks | |
50 PreComping The First Star | |
60 Master and PreComp Timelines | |
70 Animating the First Star | |
80 Animation Graph Editor | |
90 Layer 3D Rotation | |
WEEK 05 | |
10 Animation Interpolation | 10 Animation Interpolation |
20 Linear Interpolation | |
30 Bezier Interpolation | |
40 Auto Bezier | |
50 Hold Interpolation | |
60 The Bouncing Ball Action | |
70 Animation Parabolas and Decay | |
80 Setting Up The First Bounces | |
90 Temporal and Spacial Interpolation | |
100 Measuring the Parabola Heights | |
110 Adding the Remaining Parabolas | |
120 Adjusting the Velocity Decay | |
130 Speed Graph Keyframe Velocity | |
140 Using Pi for Accurate Roll Rotation | |
150 Adjusting Rotation and Speed Falloff | |
160 PreComping for Squash and Stretch | |
170 Animating Squash and Stretch | |
WEEK 06 | |
11 Puppet Tools | 10 Introducing Puppet Tools |
20 Analyzing the Mesh | |
30 Adding Pins and Starch | |
40 Puppet Tool Attributes | |
50 Advanced Puppet Pins | |
60 Analyzing Images for a Walk Cycle | |
70 The Walk Cycle | |
80 Parenting Joints and Pins | |
90 Rigging the Arm | |
100 Setting Up the First Pose | |
110 Timing Out the Animation | |
120 Forward and Inverse Kinematics | |
130 Efficient Keyframing Tips | |
140 Squash and Stretch the Torso | |
150 Markers and Leg Animation | |
160 Retiming and Collapsing Transforms | |
WEEK 07 | |
12 3D Features | 10 Some 3D In Your 2D |
15 Old Movie Title Challenge | |
20 Setting Up Our Font | |
30 AE Rendering Engines | |
40 Types of Light Sources Explained | |
50 Camera Navigation | |
60 World vs Local and Bevels | |
70 Lighting the Shot | |
80 Tweaking the Shadows | |
90 Add The Surrounding Text | |
100 The Two Types of Cameras | |
110 Cameras and Materials | |
120 Light and Material Interaction | |
130 Animating the Text | |
140 Cheater Lights | |
150 Introducing the Final Project | |
WEEK 08 | |
13 Expressions | 10 Expressions - What We Will Learn |
20 Exploring Expressions in Detail | |
30 PreComp Paths and Random Wiggle | |
40 Conditional Statements | |
50 Writing the IF Then Else Statement | |
60 The Dynamite Countdown | |
70 Programmatic Animation Interpolation | |
80 Using TimeCode As An Array | |
14 Advanced Rendering | 10 Introducing Adobe Media Encoder |
20 Media Encoder vs Render Queue | |
30 Export Settings and File Formats | |
40 Basic Video Settings | |
50 Hardware vs Software Rendering | |
60 Constant vs Variable Bitrate | |
70 Comparing the Results | |
80 Bitrate - The Key to Quality | |
90 Keyframe Distance | |
100 Setting Up Watch Folders | |
110 Comparing h264 and ProRes Renders | |
120 Fast Renders with Baked Out Effects |
Your journey in VFX Animation begins here in Adobe After Effects. Learn about the secrets of how to make amazing and engaing animation, the most common tools and industry-standard techniques, and get your vision to the screen. We dive into graphics, motion, editing, keyframing and a lot more!
01/14/22 2:07 PM
01/14/22 2:12 PM