SUCCESS IS


CONNECTING WITH OTHERS ONE MASTERPIECE AT A TIME

AAS Degree

Visual Effects (A.A.S)

Prepares students for project supervisor positions in the VFX industry with additional general education course work necessary for an associate of applied science degree.

General Education Requirements (15 Semester Hours) 
Major Course Requirements (45 Semester Hours)
Total (60 Semester Hours)

ENGL 1301 - Composition I – 3 Hours

Intensive study of and practice in writing processes, from invention and researching to drafting, revising and editing, both individually and collaboratively.
Social and Behavioral Sciences – 3 Hours
Course Options
CRIJ 1301 - Introduction to Criminal Justice – 3 Hours

CRIJ 1307 - Crime in America – 3 Hours
ECON 2301 - Principles of Macroeconomics – 3 Hours
ECON 2302 - Principles of Microeconomics – 3 Hours
GEOG 1303 - World Regional Geography– 3 Hours
PHED 1301 - Foundations of Kinesiology– 3 Hours
PSYC 2301 - General Psychology– 3 Hours
PSYC 2308 - Child Psychology – 3 Hours
PSYC 2314 - Lifespan Growth & Development – 3 Hours
PSYC 2315 - Psychology of Adjustment – 3 Hours
PSYC 2319 - Social Psychology – 3 Hours
SOCI 1301 - Introduction to Sociology – 3 Hours
SOCI 1306 - Social Problems – 3 Hours
Course Options
SPCH 1315 - Public Speaking
SPCH 1318 - Interpersonal Communication
SPCH 1321 - Business and Professional Speaking 
Mathematics – 3 Hours
Course Options
MATH 1314 - College Algebra
MATH 1316 - Trigonometry
MATH 1324 - Mathematics for Business & Social Sciences
MATH 1325 - Calculus for Business & Social Sciences
MATH 1332 - Contemporary Mathematics
MATH 1342 - Statistics
MATH 1414 - College Algebra for STEM Majors
MATH 2413 - Calculus I
MATH 2414 - Calculus II
COMM 1307 - Introduction to Mass Communication – 3 Hours

Survey of basic content and structural elements of mass media and their functions and influences on society.
ARTV 1341 - 3-D Animation I

Three-dimensional (3-D) modeling and rendering techniques including lighting, staging, camera and special effects. Emphasizes 3-D modeling building blocks using primitives to create simple and complex objects.
ARTV 1345 - 3-D Modeling and Rendering

Techniques of three-dimensional (3-D) modeling utilizing industry standard software. Includes the creation and modification of 3-D geometric shapes, use of a variety of rendering techniques, camera, light sources, texture, and surface mapping.
ARTV 2335 - Portfolio Development for Animation

Prerequisites: Successful completion of 12 hrs of ARTC coursework and 9 hrs of ARTV coursework or instructor consent.

A course in the development of a professional portfolio to showcase the student’s skills in animation. Includes self-promotion, resumes, portfolio distribution and interview techniques.
ARTV 2341 - Advanced Digital Video

Prerequisite: ARTV1351 or instructor consent

Instruction in the use of advanced digital video techniques for post-production. Emphasis on generation and integration of special effects, 2-D animation and 3-D animation for film, video, CD-ROM and the internet. Exploration of new and emerging compression and video streaming technologies.
ARTV 2345 - 3-D Modeling and Rendering II (Texturing & Look Development)

A studio course focused on advanced 3-D modeling and rendering techniques using industry standard software, modeling techniques, camera settings, lighting, and surfacing to develop detailed environments. 

Exploration of global surface properties and how they react to light. Shader creation for photorealistic results in various rendering engines using PBR, node-based material editor workflows. 2D and 3D paint programs will be explored in-depth.
ARTV 2351 - 3-D Animation II

Prerequisite: ARTC 1341

Skill development in three-dimensional modeling and rendering techniques using lighting, staging and special effects for digital output. Emphasis on the production of three-dimensional (3-D) animation as final digital outputting using modeling, rendering and animation software.
ARTV 2355 - Character Rigging and Animation (3D Rigging for Production)

Advanced work in 3D-Animation. Emphasis on character modeling, rigging, and animation. 

A broad exploration of various 3D rigging techniques for VFX and animation. Explore advanced rigging techniques to enforce the importance of paint weighting methods and distortion of models organically. A focus on joint creation, IF/FK workflows, blendshapes, facial rigs, and professional control schemes.
FLMC 1301 - History of Animation (Introduction to Visual and Special Effects)

A historical perspective of two-dimentional (2D) and three-dimentional (3D) animation.

Exploration of contemporary and historical approaches to Visual Effects as used in film and television. Digital and traditional methodologies will be examined, identifying and analyzing the artistry of VFX, with a concentration on the processes, history, and milestones of the industry and art form. Introduction to vocabulary and the technical terminology using in VFX production.
FLMC 1304 - Lighting for Film or Video (Lighting & Rendering)

Fundamentals of lighting techniques for film or video production with respect to lighting tools, composition, and camera motion to support dynamic storytelling.
FLMC 1331 - Video Graphics and Visual Effects I (2D Animation and Key Framing)

A course in the applications of computers for video production. Design of computer graphic workstations and development of rationale for selecting software, hardware, and peripherals.

Introduction to fundamental principles of motion through the exploration of traditional animation processes, including key framing and graph editor animation techniques. Emphasis will be on creating expressive movement with meaning through the principles of animation.
FLMC 1391 - Special Topics in Film/Cinema Studies

Topics address recently identified current events, skils, knowledge, and/or attidudes and behaviors pertinent to the technology or occupation and relevant to the professional development of the student. This course was designed to be repeated multiple times to improve student proficiency.

Students will gain knowledge of using Houdini - a pillare of VFX creation - starting with particle generation. A focus on creation a fully-featured particle system from scratch, rendering simulations, and incorporating the elements into larger scenes.
FLMC 1392 - Special Topics in Film-Video Making/Cinematography and Production (Final Reel)

Students work on a set with a professional crew to create a student film that will form their initial reel.
FLMC 2310 - Film-Style Production (On-Set Production - Lights AND Lens)

Writing, directing, and producing film-style productions.
FLMC 2331 - Video Graphics and Visual Effects II (Digital Composting II)

Advanced concepts of designing vector and raster graphics, executing rendering techniques, designing and producing three-dimentional (3D) materials, and selecting hardware, software, and peripherals for video production.

An advanced course of VFX digital composting techniques to bring media-disparate elements into a professional-quality composition. Topics include working with multi-channel workflows (Arbitrary Output Variables) and 3D integration objects into scripts.
GAME 2336 - Lighting, Shading, and Texture (Texturing & Look Development II)

Advanced application of lighting, shading, and texture techniques to increase system performance for digital games and simulation models.

Students dive deeper in shader creation for photo-realistic results in various rendering engines using PBR (Physically-Based Rendering), node-based material editor workflows, including procedural shader creation.